Our simulated dual-core system was running Rainbow Six: Siege with constant 60fps, meaning that those with relatively old CPUs will be able to enjoy this title (provided of course they are not limited by their GPU). And to our surprise, that system was able to handle it without any performance issues at all. In order to find out how this game performed on older CPUs, we simulated a dual-core CPU. Rainbow Six: Siege is mainly a GPU-bound title. And contrary to Assassin’s Creed: Syndicate, the SLI profile for Rainbow Six: Siege offers incredible scaling across two GPUs. NVIDIA has already included an SLI profile for this title, meaning that you will not have to mess around with third-party tools – such as NVIDIA Inspector Tool – in order to enable it. This latest Tom Clancy game is now available, so it’s time to see how the final build performs on the PC.Īs always, we used an Intel i7 4930K (turbo boosted at 4.0Ghz) with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers.
We were utterly amazed by Tom Clancy’s Splinter Cell: Blacklist, and the closed beta build of Rainbow Six: Siege performed amazingly well on the PC platform. Tom Clancy’s games have a reputation of being extremely optimized on the PC these past few years.