
Some notable features: You have full power radiation in The Castle Tunnels and The General's Quarters, meaning only objects that require to be hooked up via wire need power to function. The General's Quarters was dug out by you and your Minutemen to be built to serve as a player home as the Minutemen general. This new location is at the south-west tower of The Castle. I tried to keep almost everything in these settlements up for interpretation. Obviously you cannot replicate the wall's stone it uses identically in this post-apocalyptic world, right? This mod's purpose is for a proper, immersive restoration of The Castle to make it seem like yourself (or your Minutemen) built these walls back up to look similar to the original stone and cleaned up the work area, including The Castle Tunnels which wouldn't just be left to collect dust like it does in the vanilla game. But for a more immersive experience, I recommend you install this mod after completing the Old Guns quest. If grime from the mirelurk battle are still present immediately after installing, fast travel somewhere far (like Sanctuary Hills) and return and it should be gone. Due to my personal limitation, there is a few spots I cover up with debris/or could not remove because I don't know how to edit Fallout 4 Meshes properly I apologize for that and if I ever learn, I will fix those issues. If you fail to do so, it is guaranteed to break the Minutemen quest line. This mod should only be installed once you've completed the Taking Independence quest.


